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Design Thinking Sprint — Designing Collaboration with DISC Behavioral Styles

A four-hour workshop in which HR professionals and managers run the complete Design Thinking cycle as a sprint, working on four personas that represent different behavioral strengths from the DISC model. The starting point is a paradox organizations reproduce year after year: we hire people for their natural strengths and then try to change exactly those behaviors. Instead of fitting everyone to a single pattern, participants design working conditions that make use of that diversity. The output is four prototypes of a one-page card called the Employee Manual, exchanged and tried out across teams. The group is made up of HR professionals and managers from DIFFERENT organizations, so project teams are mixed and solutions are compared across industries.

We hire for strengths, then iron them out

Organizations hire people for their competence, potential and natural strengths. Later they often try to change exactly the behaviors they first considered valuable.

We value decisiveness but criticize moving too fast. We expect creativity but dislike chaos. We need stability but equate growth with promotion. We demand quality but lose patience with questions and analysis.

What if, instead of fitting every employee to one pattern, we started designing working conditions that make use of their diversity?

The DISC model as a starting point, not a label

During the workshop we work with the DISC model, which maps four main behavioral styles: decisiveness and focus on the goal, influence and focus on relationships, steadiness and focus on harmony, and conscientiousness and focus on quality. The model is not used here to label people but to understand what drives motivation, how someone communicates in a team and how they react under pressure.

We work on personas, not on participants. The four personas are prepared for the workshop. That distinction changes the nature of the session: the subject of the work is designing conditions for collaboration, not examining the people in the room. If you are looking for a session built on a licensed instrument that produces per-participant reports, the EITT catalog covers that in a separate, full-day course.

How this sprint differs from a Design Thinking course

  • A four-hour sprint format, scoped for a single pass through the complete cycle: empathize, define, ideate, prototype, try it out.
  • The object of design is collaboration with a person, not a product or a service. Classic Design Thinking workshops in the catalog work on the user of a product.
  • You leave with a finished tool. The prototype is a one-page card, not a mock-up to be developed further by a product team.
  • Teams are mixed across organizations. The same persona leads to different answers in different companies, and that divergence is the material for analysis.

The guiding thought

Not every employee needs the same thing in order to work well. The role of HR and leaders is not to make people uniform, but to co-create conditions in which their diversity becomes an advantage for the organization. People are not there to be fixed — they are there to be understood.

Benefits

  • Running the full Design Thinking process as a sprint, from empathizing to trying out solutions
  • The ability to read an employee's needs and strengths instead of cataloguing their deficits
  • Practice in separating facts about behavior from interpretation and stereotypes
  • A ready-to-use tool supporting communication, delegation, motivation and feedback
  • Exchange of experience with HR professionals and managers from other industries

Who is this training for?

HR professionals and HR team members
Managers leading teams with varied working styles
Leaders responsible for delegation, feedback and employee development
Professionals combining an HR role with a managerial role

Training program

01

Introduction — what do we hire for, and what do we criticize?

  • An opening experiment on how employee behavior gets interpreted
  • Paradoxes in judging competence and potential: we value decisiveness, then criticize haste
  • Introduction to the design challenge and the rules of the sprint
  • Forming project teams made up of people from different organizations
02

Stage 1. Empathize — the person behind the behavior

  • Four personas representing different behavioral strengths
  • Analyzing how the personas behave in everyday work situations
  • Recognizing needs, motivators, fears and sources of tension
  • Building an empathy map for each persona
  • Separating facts from interpretation and stereotypes
03

Stage 2. Define — are we solving the right problem?

  • Tensions between an employee's needs and the organization's expectations
  • Situations in which a natural strength becomes a source of friction
  • Reframing the problem with the How Might We technique
  • Setting the design challenge for each persona
04

Stage 3. Ideate — do not fix the person, redesign the conditions

  • Generating ways of working together that account for different behavioral strengths
  • Questioning established management practice and looking for non-obvious answers
  • Designing how to communicate, delegate and motivate
  • Designing how to give feedback and support development
  • Selecting ideas to carry into prototyping
05

Stage 4. Prototype — the Employee Manual

  • Building a tool that supports working with an employee of a given strength
  • Preferred channels of communication and ways of passing on information
  • Rules for delegating tasks and giving feedback
  • Factors that reinforce engagement and effectiveness
  • Managerial behaviors that can limit an employee's potential
  • Producing the prototype as a one-page card
06

Stage 5. Try it out — does this manual actually work?

  • Exchanging prototypes between teams
  • Checking the manual against concrete work situations
  • Judging usefulness from the manager's and from the employee's point of view
  • Identifying limitations, risks and possible misreadings
  • Refining the prototypes based on feedback
07

Wrap-up — from typology to deliberate design of collaboration

  • Choosing solutions that can be applied in your own working environment
  • The role of HR and leaders in creating conditions that use natural strengths

Delivery Methods

On-site

  • Direct contact with trainer and group
  • Intensive hands-on workshops
  • Networking with other participants
  • Full focus on learning

Frequently asked questions

How long is the workshop?

The workshop runs for four hours and covers seven blocks — an introduction, the five sprint stages and a wrap-up.

Who is this workshop for?

For HR professionals and managers from different organizations. Project teams are mixed on purpose, because comparing practice across industries is part of the method.

Does a participant receive an individual analysis of their own working style?

No. We work only on four personas prepared for the workshop, not on the participants. The subject of the work is designing conditions for collaboration, not examining the people in the room.

What gets produced during the workshop?

Four prototypes of a one-page card called the Employee Manual — one per persona. Each is exchanged between teams, checked against concrete work situations and improved based on feedback.

Is this a course about personality typology?

No. The behavioral model is the starting point here, not the subject. The goal is to run the complete Design Thinking cycle and leave with a finished tool, not to sort people into categories.

Anna Polak
Anna Polak Opiekun szkolenia

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ING Bank - EITT client
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